<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8391897974745880602</id><updated>2011-07-08T08:32:31.266-07:00</updated><category term='challenge'/><category term='Intro'/><category term='low poly'/><category term='true stories'/><category term='explorer'/><category term='sketch'/><category term='environment'/><category term='first'/><category term='Wizard'/><category term='Lollipop'/><category term='cryengine'/><category term='lollypop'/><category term='army'/><category term='guild'/><category term='Mini'/><category term='zbrush'/><category term='house'/><category term='donkey'/><category term='WIP'/><category term='head'/><category term='Oz'/><category term='Animation'/><category term='sculpt'/><category term='work'/><category term='modular'/><category term='Iraq'/><title type='text'>workLog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-5795910560046239591</id><published>2010-04-07T15:00:00.000-07:00</published><updated>2010-04-13T07:42:00.289-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cryengine'/><category scheme='http://www.blogger.com/atom/ns#' term='house'/><category scheme='http://www.blogger.com/atom/ns#' term='modular'/><category scheme='http://www.blogger.com/atom/ns#' term='environment'/><title type='text'>Modular House work</title><content type='html'>So after working on Characters for a few months, I revived my enthusiasm for Environments and Architecture again. This time I am developing ways to create modular building sets that can be put together using a relatively small amount of different pieces to create a large amount of diverse buildings.&lt;br /&gt;&lt;br /&gt;I am trying to divide the main parts of the building into category sets, and create simple, tiling texture sets to get the most bang for my byte. The basic part will have different versions. For instance, One of the categories will be windows. Right now i have 4 different sizes of window that could each be made in a different style - sliding, double-hung, bay....as long as they fit the hole in the building, they will work. I can use one basic house frame and 4 different window styles, and viola! 4 different houses! That's not even taking into account color, or choice of siding, other bits and &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-corrected"&gt;accoutrement's&lt;/span&gt;...&lt;br /&gt;&lt;br /&gt;Here is a &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;WIP&lt;/span&gt; of the first set as seen in &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;cryEngine&lt;/span&gt;2:&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 672px; DISPLAY: block; HEIGHT: 361px; CURSOR: hand" border="0" alt="" src="http://www.mattbeckman-3d.com/Images/ModularHouse_WIP.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-5795910560046239591?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/5795910560046239591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/04/modualr-house-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/5795910560046239591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/5795910560046239591'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/04/modualr-house-work.html' title='Modular House work'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-6238716217067195931</id><published>2010-03-11T20:46:00.000-08:00</published><updated>2010-04-12T14:13:30.435-07:00</updated><title type='text'>Explorer Update</title><content type='html'>&lt;a href="http://www.mattbeckman-3d.com/Images/E_WIP_04.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 622px; DISPLAY: block; HEIGHT: 416px; CURSOR: hand" border="0" alt="" src="http://www.mattbeckman-3d.com/Images/E_WIP_04.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;---Finished Explorer Character&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;---This week I have been focusing on updating older work and refining it to be more presentable, and have been trying to finish my explorer Character. My initial specs for the character were a bit ambitiously low. I could have reached the texture limit without to much problem, but i would have lost a lot of quality trying to hit the tri count. So rather than constrain myself to tri count too much, I decided to focus more on making the mesh look good as economically as i could. I also began adding extra gear and equipment to the character that i hadn't planned for, but it makes the character more interesting.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 235px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447605552333159586" border="0" alt="" src="http://2.bp.blogspot.com/_2MlYgNibcRw/S5nIYx9DfKI/AAAAAAAAACo/RgT_hQPFFxU/s320/E_WIP_03.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-6238716217067195931?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/6238716217067195931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/03/explorer-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/6238716217067195931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/6238716217067195931'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/03/explorer-update.html' title='Explorer Update'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_2MlYgNibcRw/S5nIYx9DfKI/AAAAAAAAACo/RgT_hQPFFxU/s72-c/E_WIP_03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-4688543817247611127</id><published>2010-02-26T14:20:00.000-08:00</published><updated>2010-02-26T14:45:31.207-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sculpt'/><category scheme='http://www.blogger.com/atom/ns#' term='explorer'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><title type='text'>Keeping Busy</title><content type='html'>This past week i have been working on a few separate projects. I have joined a few other artists to form a small team intent on creating a animated short. Right now we are in the very early stages of getting things rolling, so progress is really slow. Our main focus at this point is to develop the story and art direction.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;To keep my self busy, practicing and having fun, I have started working on another character. With this character i am continuing to try and widen my range of style. I started with a vague idea about deep space explorer with a present day spelunker look. I am aiming for a caricatured style similar to 'Borderlands' without the toon shader look. Here is the current scuplt. the end product i am shooting for is a mesh with around 4k tris using one 1024 map set (diffuse, Normal and spec map).&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5442686680093602018" border="0" alt="" src="http://3.bp.blogspot.com/_2MlYgNibcRw/S4hOsu66sOI/AAAAAAAAACg/7BZyo0jgAfI/s320/E_WIP_01.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-4688543817247611127?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/4688543817247611127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/keeping-busy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/4688543817247611127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/4688543817247611127'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/keeping-busy.html' title='Keeping Busy'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2MlYgNibcRw/S4hOsu66sOI/AAAAAAAAACg/7BZyo0jgAfI/s72-c/E_WIP_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-6484079182347550077</id><published>2010-02-19T16:23:00.001-08:00</published><updated>2010-02-24T19:44:56.126-08:00</updated><title type='text'></title><content type='html'>I have been working to buff my portfolio and get rid of all the older images that just didn't quite reflect my current skill set. During this house cleaning, I decided to try and pick up a few more skills and programs to learn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First off, 8Monkey Labs Marmoset Engine Toolbag. This tool is great for accurate real time rendering of game assets. It takes a little getting used to, but once I got a feel for it, I would say that the simplicity of use makes it one of the best ways to render your work without having to set up a scene for mental ray or other renderers. This here is a screencap taken in realtime:&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 341px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5440116734420036674" border="0" alt="" src="http://1.bp.blogspot.com/_2MlYgNibcRw/S38tWNPDrEI/AAAAAAAAACI/yljQWK9qPYQ/s400/LPG_WIP5.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;I have also been busy trying to learn the basics of Unity. My whole purpose behind learning Unity was to be able to show art samples in a realtime environment - an environment that the viewer can manipulate. That way the viewer is not limited to just a few pre-chosen pictures and angles. Now the viewer can move around the art and view it from all sides.&lt;br /&gt;&lt;br /&gt;I set up a basic Turntable scene built for drag and drop turntable building. Thus, whenever have something to show, all i have to do is drag it into Unity and drop it into the scene. I publish it, upload it, and it is ready for viewing. Here is an example: &lt;a href="http://mattbeckman-3d.com/TurnTable.html"&gt;http://mattbeckman-3d.com/TurnTable.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-6484079182347550077?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/6484079182347550077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/i-have-working-to-buff-my-portfolio-and.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/6484079182347550077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/6484079182347550077'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/i-have-working-to-buff-my-portfolio-and.html' title=''/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2MlYgNibcRw/S38tWNPDrEI/AAAAAAAAACI/yljQWK9qPYQ/s72-c/LPG_WIP5.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-8875117971289650890</id><published>2010-02-08T00:55:00.000-08:00</published><updated>2010-02-08T01:16:13.413-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='first'/><category scheme='http://www.blogger.com/atom/ns#' term='Iraq'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='army'/><category scheme='http://www.blogger.com/atom/ns#' term='true stories'/><category scheme='http://www.blogger.com/atom/ns#' term='donkey'/><title type='text'>My first Animation</title><content type='html'>Recently i have been going over all my old files looking for things to save, and things to get rid of. I came across my very first animation. I made this animation in my spare hours when i was in Iraq. At the time, i only intended to make it for fun, and for the poeple in my unit. Many of the jokes are inside jokes, but somehow, many people understand them.&lt;br /&gt;&lt;br /&gt;After leaving Iraq and getting out of the army, I later found out that this little video had made the rounds through many different untis, and even private security forces. I always intended to finish what i had started, but i no longer feel the way i did when i first made it. Trying to finish now might kill what makes people like it...&lt;br /&gt;&lt;br /&gt;I made this movie using Adobe photoshop 6, Windows movie maker, and audacity sound editor. I hand animated each frame. It took me 3 months.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-1bbf94fa18b0c6ad" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt1.googlevideo.com/videoplayback?id%3D1bbf94fa18b0c6ad%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329978235%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D22C1ADFCCC8F2A941DBA6592BD761E6A3CC317F1.70AB04FEA29DE92845C3BB4ABDE35A2350EF59E0%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1bbf94fa18b0c6ad%26offsetms%3D5000%26itag%3Dw160%26sigh%3DkQSaMjN_Wp24Qjefo_7Unnd2mh4&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt1.googlevideo.com/videoplayback?id%3D1bbf94fa18b0c6ad%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329978235%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D22C1ADFCCC8F2A941DBA6592BD761E6A3CC317F1.70AB04FEA29DE92845C3BB4ABDE35A2350EF59E0%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1bbf94fa18b0c6ad%26offsetms%3D5000%26itag%3Dw160%26sigh%3DkQSaMjN_Wp24Qjefo_7Unnd2mh4&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-8875117971289650890?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/8875117971289650890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/my-first-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/8875117971289650890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/8875117971289650890'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/my-first-animation.html' title='My first Animation'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-4654661153652359357</id><published>2010-02-07T11:22:00.000-08:00</published><updated>2010-02-10T12:26:45.992-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Oz'/><category scheme='http://www.blogger.com/atom/ns#' term='challenge'/><category scheme='http://www.blogger.com/atom/ns#' term='Mini'/><category scheme='http://www.blogger.com/atom/ns#' term='lollypop'/><category scheme='http://www.blogger.com/atom/ns#' term='guild'/><category scheme='http://www.blogger.com/atom/ns#' term='Wizard'/><category scheme='http://www.blogger.com/atom/ns#' term='Lollipop'/><title type='text'>Wizard Oz Mini</title><content type='html'>I decided to enter the Wizard of Oz mini challenge on GameArtisans. The challenge is to redesign one of the characters using 4k tri or less with 1024 texture maps. I chose to remake the Lollipop Guild, but might have some trouble keeping it under 4k tris. So far i am just getting a base character together. I am trying to style my version in the Fable style of the street kids...&lt;br /&gt;&lt;a href="http://mattbeckman-3d.com/Images/LPG_WIP1.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 550px; FLOAT: left; HEIGHT: 393px; CURSOR: hand" border="0" alt="" src="http://mattbeckman-3d.com/Images/LPG_WIP1.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-4654661153652359357?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/4654661153652359357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/wizard-oz-mini.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/4654661153652359357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/4654661153652359357'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/wizard-oz-mini.html' title='Wizard Oz Mini'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-1848678969539474322</id><published>2010-02-03T18:07:00.000-08:00</published><updated>2010-02-03T18:12:53.988-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='sketch'/><category scheme='http://www.blogger.com/atom/ns#' term='head'/><title type='text'>Zbrush Head sketching</title><content type='html'>Today, I decided to take a break from working on my house and decided to practice some zbrush. I worked on creating some head sketches, starting with the initial polySphere and working in the shapes. I focused on the large shapes and avoided getting into too much fine detail.&lt;a href="http://3.bp.blogspot.com/_2MlYgNibcRw/S2os3hWQxbI/AAAAAAAAABI/FA4gwTGIxtY/s1600-h/HeadSketch.jpg"&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_2MlYgNibcRw/S2osvP9kMKI/AAAAAAAAABA/oQjVQK5aB44/s1600-h/HeadSketch.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_2MlYgNibcRw/S2otGHaszPI/AAAAAAAAABQ/_tnmkULVuqQ/s1600-h/HeadSketch.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 400px; FLOAT: left; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434205483469425906" border="0" alt="" src="http://1.bp.blogspot.com/_2MlYgNibcRw/S2otGHaszPI/AAAAAAAAABQ/_tnmkULVuqQ/s400/HeadSketch.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-1848678969539474322?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/1848678969539474322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/zbrush-head-sketching.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/1848678969539474322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/1848678969539474322'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/zbrush-head-sketching.html' title='Zbrush Head sketching'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2MlYgNibcRw/S2otGHaszPI/AAAAAAAAABQ/_tnmkULVuqQ/s72-c/HeadSketch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-9004940277842703818</id><published>2010-02-02T12:54:00.000-08:00</published><updated>2010-02-02T14:13:26.388-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='house'/><category scheme='http://www.blogger.com/atom/ns#' term='work'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>House work</title><content type='html'>After working as a character artist for a few years, my skills as in environment art were neglected. To add, I have been working on creating art for realtime rendering, i.e. games. To get back into environments and creating good looking art i decided to create my own house in maya (my own, as in the one I live in). I started out trying to be really conservative with poly's but didn't like the result I was getting. My end goal is to have something close to photorealism. &lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Here are a couple WIPs:&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_2MlYgNibcRw/S2iXQMLkB8I/AAAAAAAAAAM/0bGv6-n7jRY/s1600-h/WIP1.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5433759254825928642" border="0" alt="" src="http://3.bp.blogspot.com/_2MlYgNibcRw/S2iXQMLkB8I/AAAAAAAAAAM/0bGv6-n7jRY/s320/WIP1.jpg" /&gt;&lt;/a&gt; &lt;a href="http://2.bp.blogspot.com/_2MlYgNibcRw/S2iXZKovS6I/AAAAAAAAAAU/DyqvItGEYPs/s1600-h/WIP2.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5433759409030253474" border="0" alt="" src="http://2.bp.blogspot.com/_2MlYgNibcRw/S2iXZKovS6I/AAAAAAAAAAU/DyqvItGEYPs/s320/WIP2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Yes, my house is painted orange. For now...&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-9004940277842703818?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/9004940277842703818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/house-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/9004940277842703818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/9004940277842703818'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/house-work.html' title='House work'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2MlYgNibcRw/S2iXQMLkB8I/AAAAAAAAAAM/0bGv6-n7jRY/s72-c/WIP1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8391897974745880602.post-8569400748953889759</id><published>2010-02-02T12:13:00.001-08:00</published><updated>2010-02-02T12:16:06.926-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Intro'/><title type='text'>This is my new worKlog</title><content type='html'>This is my worKlog.  Not a Blog.  Blog sounds like something you do in the bathroom.  What I am going to log here is the work process of my digital art.  Though some may say that it too belongs in the bathroom, I'll put it here for now.&lt;br /&gt;&lt;br /&gt;-matt&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8391897974745880602-8569400748953889759?l=mattbeckman-3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattbeckman-3d.blogspot.com/feeds/8569400748953889759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/this-is-my-new-worklog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/8569400748953889759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8391897974745880602/posts/default/8569400748953889759'/><link rel='alternate' type='text/html' href='http://mattbeckman-3d.blogspot.com/2010/02/this-is-my-new-worklog.html' title='This is my new worKlog'/><author><name>Matt Beckman</name><uri>http://www.blogger.com/profile/15805479542560538813</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
