
---Finished Explorer Character
---This week I have been focusing on updating older work and refining it to be more presentable, and have been trying to finish my explorer Character. My initial specs for the character were a bit ambitiously low. I could have reached the texture limit without to much problem, but i would have lost a lot of quality trying to hit the tri count. So rather than constrain myself to tri count too much, I decided to focus more on making the mesh look good as economically as i could. I also began adding extra gear and equipment to the character that i hadn't planned for, but it makes the character more interesting.

0 comments:
Post a Comment