Friday, February 26, 2010

Keeping Busy

This past week i have been working on a few separate projects. I have joined a few other artists to form a small team intent on creating a animated short. Right now we are in the very early stages of getting things rolling, so progress is really slow. Our main focus at this point is to develop the story and art direction.

To keep my self busy, practicing and having fun, I have started working on another character. With this character i am continuing to try and widen my range of style. I started with a vague idea about deep space explorer with a present day spelunker look. I am aiming for a caricatured style similar to 'Borderlands' without the toon shader look. Here is the current scuplt. the end product i am shooting for is a mesh with around 4k tris using one 1024 map set (diffuse, Normal and spec map).

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