To keep my self busy, practicing and having fun, I have started working on another character. With this character i am continuing to try and widen my range of style. I started with a vague idea about deep space explorer with a present day spelunker look. I am aiming for a caricatured style similar to 'Borderlands' without the toon shader look. Here is the current scuplt. the end product i am shooting for is a mesh with around 4k tris using one 1024 map set (diffuse, Normal and spec map).

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