First off, 8Monkey Labs Marmoset Engine Toolbag. This tool is great for accurate real time rendering of game assets. It takes a little getting used to, but once I got a feel for it, I would say that the simplicity of use makes it one of the best ways to render your work without having to set up a scene for mental ray or other renderers. This here is a screencap taken in realtime:

I have also been busy trying to learn the basics of Unity. My whole purpose behind learning Unity was to be able to show art samples in a realtime environment - an environment that the viewer can manipulate. That way the viewer is not limited to just a few pre-chosen pictures and angles. Now the viewer can move around the art and view it from all sides.
I set up a basic Turntable scene built for drag and drop turntable building. Thus, whenever have something to show, all i have to do is drag it into Unity and drop it into the scene. I publish it, upload it, and it is ready for viewing. Here is an example: http://mattbeckman-3d.com/TurnTable.html
hey i was looking for some reference script to create a turntable function in unity and i stumbled upon urs. very nice man.
ReplyDeletebut does it only turn around the pivot of the object? i think it needs at least vertical panning (assuming horizontal panning will somehow ruin the turning) so user could zoom at the different point of the object ie. head or feet.
also, scrolling function interfere with the browser. u may want to do something about that.
but what u have here is pretty neat. well done. :)