Tuesday, February 2, 2010
House work
After working as a character artist for a few years, my skills as in environment art were neglected. To add, I have been working on creating art for realtime rendering, i.e. games. To get back into environments and creating good looking art i decided to create my own house in maya (my own, as in the one I live in). I started out trying to be really conservative with poly's but didn't like the result I was getting. My end goal is to have something close to photorealism.
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